Internet History Milestones: 1969-1979
1969 - Launch of ARPANET
Military organization DARPA creates ARPANET, a small network of computers intended to share scientific research between a handful of universities and military organizations. More nodes (or computers) join the network over time, and ARPANET begins to grow.
1971 - The first email
Computer engineer Ray Tomlinson creates the first email software and sends the first message: a random string of letters.
1974 - The first online game
Maze War existed before the internet, but early net pioneers adapted a version for use on ARPANET in 1974, making it a contender for the title of first online game.
1978 - The first spam email
The first spammy email gets sent over ARPANET in 1978. Although the term "spam" won’t be created for years to come. The term originates from a Monty Python sketch, and its first digital use is in "multi-user-dungeons" (primitive chatrooms) during the 80s. Users devise macros to repeat the word "spam", much to the annoyance of other dungeon members.
1987 - Invention of the GIF
Steve Wichita of Compuserve invents the GIF. He will insist its pronunciation should use a hard J sound, like the peanut butter. Animated GIFs won’t arrive until 1989, and they won’t repeat until 1995.
1989 - Dawn of the World Wide Web
Computer scientist Sir Tim Berners-Lee explains a blueprint for the internet in his paper, “Information Management: A Proposal.” Between 1989 and 1990, he creates HTML, URI (or URL), and HTTP, three technologies that form the foundation of the internet we use today.
1990 - The first search engine
Eight years before Google, college student Alan Emtage creates Archie, the world’s first internet search engine. Archie makes it much easier to find specific files on the constantly-expanding internet. The same year, the world’s first website goes live. (Check it out!)
1993 - The Web goes worldwide
CERN makes its web source code public domain, or free for anyone to use. Now anyone who wants to learn can host a server or create a website. The user-friendly Mosaic web browser makes the internet more accessible to the average person. It’s one of the first browsers to support sound, video, and images alongside text.
1994 - World Wide Web standards
Sir Tim Berners-Lee founds the World Wide Web Consortium (W3C). Their mission: to make sure the web will be accessible to everyone. Agreeing on a set of universal “rules” helps web developers and tech manufacturers create products that are widely compatible.
1996 - The first smartphone
Smartphones took the functionality of PDAs to the next level with cellular internet connectivity. The first smartphone was really just a PDA built to hold a cellular phone. The name? HP OmniGo 700LX Communicator Plus.
1995–1997 - Social media goes mainstream
Web users reunite with old school friends online via Classmates.com. Two years later, SixDegrees.com introduces user profiles, friend groups, and other features that will soon become standard. These early networks pave the way for Friendster (2002), MySpace (2003), Facebook (2004), Twitter (2006), Instagram (2010), Snapchat (2011), and many others.
1997 - The first pop-up
1999 - Wi-Fi as we know it
A group of important tech companies forms the Wireless Ethernet Compatibility Alliance. They have an important goal: standardizing wireless internet technology. And Wi-Fi is born.
2005 - The broadband revolution
In 2005, broadband (AKA high-speed internet) use surpasses dial-up internet usage for the first time. 33% of households in the USA have high-speed internet in the summer of 2005, while 28% still have dial-up. The discrepancy will continue to grow. By late 2016, 73% of households will have broadband internet access.
2007 - iPhone introduced
Smartphones had been around for more than a decade by this time, but Apple revolutionizes the way phone users access the internet when they release the first iPhone. The device is so celebrated that bloggers nickname it the "Jesus phone".
2008 - Internet in space
NASA successful tests internet in space via DTN (Disruption-Tolerant Networking) software. Unlike internet on Earth, DTN software won’t “time out” when a data request takes too long; instead, the data stays put until the connection opens up again. This makes DTN well-suited to handle disconnections, solar storms, and other complications.
2010 - Social media becomes a tool of dissent
The Arab Spring shows the world that social media sites like Facebook and Twitter can be used to organize grassroots movements quickly. The kind of virality Youtube brought to video becomes a factor in geopolitics, and it will continue to play a role in future movements and elections.
2012–Present - Machine learning takes off
The idea of teaching computers to learn independently has been around for decades. But not until recently did the internet become fast enough, computers smart enough, and data large enough to make machine learning practical. From speech and image recognition to self-driving cars to online advertising, machine learning is changing the ways technology and data are put to work.
2013 - Smartphones everywhere
For the first time, the majority of American adults (56%) own a smartphone, up from 35% just two years earlier. Among adults ages 25-34, smartphone ownership is closer to 81%.
2014 - Smart speakers & virtual assistants
Siri appeared 2011 and Google Now in 2012, but virtual assistants become more popular as smart speakers like the Amazon Echo and Google Home come on the market. These devices are themselves part of a larger trend toward smart devices and home automation.
2016 - Augmented Reality gaming
Mobile games have overtaken console gaming, both in time played and billions earned. Augmented reality goes mainstream in a big way during the summer of 2016 with Pokémon GO, which merges its imaginary world with the real world on gamers’ smartphones. In fall 2017, parent company Niantic announces a new AR game, Harry Potter: Wizards Unite.
2016 - Virtual Reality
Virtual reality advances gaming and entertainment by making experiences more immersive. The 2016 release of the Oculus Rift VR headset is just part of the trend towards virtual reality hardware. Facebook pays $2 Billion for Oculus, which faces Samsung, PlayStation, and others in the VR race. This huge investment shows where technology may be headed next: fully immersive digital worlds we’ll use for both work and play.
TV goes online
Starting in the late 2000s, TV users began using Netflix, Hulu, Amazon and other streaming video-on-demand services. Internet TV and smart TVs change the way viewers get content. 2016 was the first year advertisers spent more advertising dollars online than on traditional TV.
E-payments, transfers & cryptocurrencies
eBay, Amazon and PayPal have been around since the ’90s. But newer electronic finance technologies continue to change the way consumers spend & transfer money. Cryptocurrencies like bitcoin have moved from the realm of oddity to everyday finance tool for millions of users. Digital wallets like Apple Pay and Android Pay allow users to store credit data online and pay for purchases with their phone. And cash transfer technologies like Venmo and Square’s Cash App allow individuals to send money over the internet.
Fiber-optic internet speeds things up
Internet speeds have come a long way since 56k dial-up. Cable and DSL could deliver broadband speeds (15 megabits per second – hundreds of times faster than dial-up). More recently, fiber-optic internet has broadened from an elite, high-performance infrastructure technology to become a residential internet technology. Home fiber-optic connections now achieve speeds in the range of 1000 Mbps, allowing users to stream 4K video, download HD movies in minutes, and upload large files at unprecedented speeds.
No single person can take full credit for inventing the internet. The web evolved over many years, through the collective efforts of many people. So who can we thank for the likes of Google, Twitter and your favorite web-enabled tech? Here’s a lineup of influential internet innovators.
Leonard Kleinrock developed the mathematical theory behind packet-switching networks. Today, most internet protocols run on these technologies. He also played a vital role in establishing ARPANET, the precursor to today’s global internet. Fun fact: Kleinrock's own computer was the first device ever connected to the internet.
Larry Roberts was the principal director and designer of ARPANET. In 1966, the US Department of Defense asked Roberts to develop an experimental computer network. The goal of his mission was to send digital data from place to place. Though he was reluctant at first, Roberts embraced ownership of the ARPANET project. His work set the stage for the internet as we know it today.
Ray Tomlinson created email and saved the @ sign from extinction. He invented ARPANET's first electronic mail application, which allowed users to send messages to other computers. Tomlinson also set the familiar email address standard, user@host. This decision transformed a virtually obsolete character into one of the most important symbols on the keyboard.
Vint Cerf and Robert Kahn built the framework of the internet: the TCP/IP protocol. Though you might not recognize them, you use these protocols every day. TCP/IP communication standards paved the way for Wi-Fi, 4G, search engines, and more. Cerf and Kahn developed these standards decades ago, but they're still important today. Cerf himself described their invention as a "future-proof protocol".
Radia Perlman played a critical role in improving network protocols. The software engineer spent her early career designing algorithms and establishing standards to regulate communication between electronic devices. Essentially, these protocols function as traffic laws for how data should travel. Perlman’s clear rules reduced packet traffic jams, helping computers transfer data efficiently.
Tim Berners-Lee invented the World Wide Web. (Though they’re often used synonymously, the World Wide Web is just one part of the internet.) Berners-Lee has worked tirelessly to ensure his invention is accessible to everyone. Today, he serves as director of the World Wide Web Consortium (W3C). This organization sets global standards to keep the web running.
Aaron Swartz advocated for universal accessibility of the internet. The programming prodigy developed standards with the WC3, campaigned against internet censorship bills and helped start Creative Commons, a nonprofit organization that makes online work shareable. Swartz's efforts have given countless users free access to digital resources.
Mark Zuckerberg made the internet social. In 2005, the Harvard student dropped out of school to focus on his start-up, Facebook. Now, it's the largest social media network in the world. Though Facebook wasn’t the first social platform to hit the interwebs, its 1.5 billion active users are a testament to its influence. The site’s ability to integrate with third-party apps set it apart from its predecessors.
How does the internet work?
The internet isn’t just one thing—it’s a connected system of networks from all around the globe. Every internet connection, from the one you have at home to the giant servers at Google, plays a part.
** Note: Protocols are rules that ensure all networks (big or small, near or far) can connect, communicate and send data. Ever wondered why we type http:// or www before every website name? It’s a way of making sure that all computers are speaking the same language. **
Let’s say you want to visit your favorite news site. When you type the website address (www.cnn.com) into your browser, the request is sent from your computer to your Internet Service Provider’s servers. It keeps moving up the line until it reaches the Domain Name Server. The DNS is essentially a giant address book that matches the domain name you typed into the specific IP address of the server where that page is hosted.
**Note: The DNS is a lot like your phone’s contact list. Once you have your friend’s 10-digit phone number saved, you don’t need to remember it. You can type in their name and your phone handles the rest. In the same way, the DNS helps match a domain name (facebook.com) to its corresponding series of numbers (like 184.108.40.206.)**
Once the site you’re looking for has been identified, its elements (pictures, videos, text and other files) are broken down into tiny pieces and sent back to you. Luckily, these data packets come with instructions for reassembly, so everything appears as it should when it loads on your computer screen.
Now that you have a working webpage displayed on your screen, you can navigate through the page. The process repeats every time you click a hyperlink or start a new Google search.
The internet vs. the World Wide Web
The internet is a massive computer network made up of many smaller networks. The World Wide Web is a method used to tap into the internet -- navigating via URLs, viewing pages written in HTML (and other coding languages), and transmitting data via HTTP. There are ways to get online without accessing the Web; examples include instant messaging and email.
Software vs. hardware
Hardware is a physical device used with a computer or other device (like a mouse or keyboard). Software is a program or collection of programs designed to complete a certain task (like a browser, game, or operating system.) Software provides a set of rules and instructions, which tell your device what to do and how.
Dial-up vs. broadband internet
Dial-up, the earliest form of internet technology, requires users to manually “dial in” to a connection via a phone line each time they get online. A broadband connection, on the other hand, is “always on,” and offers much more speed than a dial-up connection can. Broadband internet is a category of high-speed internet technologies, including cable, satellite, DSL, and fiber optics.
Upload vs. download
When you share a file from your device to the internet or another device, that’s an upload. If you save a file to your device from another, that’s a download.
A high-speed internet connection that is “always on” and doesn’t require users to connect manually to their internet service provider (ISP), unlike dial-up internet.
Accessing files that aren’t stored on your computer via an internet connection.
Digital information that has been converted into a format that is readable by machines, such as binary. Examples include text, images, and videos.
The earliest form of internet access, which requires users to “dial in” to a connection via a phone line.
An acronym for “HyperText Markup Language.” In code, HTML describes the overall structure of a webpage and tells a browser how text and images should be displayed.
An acronym for “HyperText Transfer Protocol.” This protocol, or set of rules, determines how files like text, images, videos, and more should be transmitted from servers to users.
A series of connected computers and other devices that share information.
A set of programs that work together to make web pages searchable, create an index of available pages and return data that matches a user’s search terms.
A computer or program that fulfills requests by other programs or computers. For example, when you enter a URL into your address bar, the server associated with the site you’re trying to visit serves up the page you asked for.
A program that scans web pages to categorize them and make them readable by search engines. Also called a bot or a crawler.
An acronym for “Uniform Resource Locator.” A URL, also known as a web address, tells a server where to look for a specific file or webpage, using either an IP address or a domain name.